


NJ: Technical directors work with all the departments through the production. And then, there's also a production management department that makes sure that we are not continuously making changes till the deadline.Īt which stage of production do you join the team? We can come up with different versions of the same scene and make changes at various stages, so there's a lot of flexibility when it comes to animation. If a particular scene may resonate well with the audience, we can start working on it even if the scenes surrounding it are not in the final stage yet. We begin an animation film as a regular film: we ideate, get feedback from the crew, research consultants and experts. Some others take us down a rabbit hole that take weeks and need the help of a dozen other people.

Sometimes, it's a small issue that can be fixed in five minutes. A regular day at work involves development tasks and handling a queue of support tickets from artists who are currently working in production. What does a regular day at work entail for you?ĪS: We use scripting languages like Python and C++ as well as 3D software packages like Maya, Houdini, and Nuke. I also help with the workflow to create all the vegetation you see in the film I also create a workflow for the crowd department artists to be able to share their character data with animation and technical animation department artists, so that each department is able to access character performance with tools they are familiar with. NJ: I also develop the workflow that gets used by artists from multiple departments to contribute towards making the film. At the end, we switch fully into support mode to help them with all the little tweaks. At the beginning of a project, we spend time developing software that the artists will use after the production goes into full swing.

The tools we develop help facilitate the computer graphics animation process.Īrchana Senthilkumar: I work as the bridge between the software development teams and the artist production teams. Among those we partner with, include artists, production and technology leadership, technical directors, and software engineers. Norman Joseph: As a General Technical Director, I support production and develop the tools used by artists in production. Could you expand upon your responsibilitiles?
